Overwatch is the first new IP from developer Souffle Entertainment and the
first time I will recall them ever releasing a gaming system counterpart of any
new game the day as LAPTOP OR COMPUTER. This game flew under my radar until We
played its beta, along with millions of other gamers. Actually playing boost overwatch for the first time, it gets its
hooks straight into you. Regardless of what play style you have or what
character you play as, there's fun available. I've only performed a number of
hours of the final release, but it hasn't disappointed in the slightest and I
aren't wait to see how the prestigious Blizzard helps this title over the course
of its first release and the not far off future.
I'm not heading to sugar
coat nearly anything here. There is a tiny cutscene when you kick out up the
overall game that provides context to the heroes you will play as during your
time with Overwatch, but I won't be able to say I even put in a chance to watch
it. Now i'm sure costly interesting few minutes, but I'm not investing my time
and money into Overwatch for a story. Thankfully the game sees that and that's
the last you comes from any sort of tale.
What takes the place of a story
would be 21 very in depth and different heros. These kinds of heros are the key
of Overwatch and they are what make the game stand out from other first person
multi-player games. Each one bring specific talents to a match and can really
meld well with other characters during combat. Yet not one character seems
essential for a team to succeed. I would say a whole team could play as the same
character and still have a chance of winning a match, although a tiny chance
depending on what character.
In the same vein though, there isn't a
character that stands out as absolutely essential play every match type. Each
character has their own weakness and talents, it's up to the player to use those
to their fullest potential. All the 21 characters has a few skills up their
sleeves that suit their play style and course type. Some characters of course
feel somewhat bare in contrast to others, but in the end, they all feel nice to
play as.
The maps in overwatch boosting are
incredibly fun to play on. They provide the characters more than anything and
setup specific choke points that plead with you to work as a team to get over.
They are nice and stylized, but moreover they don't take away from the
characters inhabiting them.
Game modes are incredibly standard. You have
capture and defend type matches, along with escort missions. These types of are
both thrown into the same quick play option. You can also play against A. We.
and create custom suits.
There's also a leveling system in place. It is
extremely standard and moves along at a brisk pace. It will be interesting to
see if people stay around after the presumed level 50 cap. I think it will be
raised after a several months though. Customization comes in the shape of
persona skins, emotes, voices, and sprays. They are really fun to collect,
nonetheless they are not the reason I will be hanging around to learn the
game.
My only small complaint would be that there isn't a lot of content
hanging around. Sure you have a garbage ton of characters to choose from and
some decent apparel to acquire, but annoying to keep someone with this problem
who's used to area code weapons and attachments in Battlefield to stick around
long periods of time. Though hoping in for one or two hours a day has been
extremely gratifying.
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